An Anti-Tank Missile refers to a variety of anti-vehicle guided missiles used to destroy armored targets. Coming in many different shapes and sizes, they are typically wire-guided through a thin optic fire, though a few are instead direct by laser or radio. A heavier, larger version of the ATM exists which has similar flight performance but carries more fuel and a more destructive warhead.[1]

Notable Examples
  • DiMaean RAVEN Missile System - Main armament of the Klemm light tank, mounted in a turret-like housing with three per side.[2]

Statistics Edit

Purpose: Anti-Armor
Effective Range: 1200 to 2000 m
Penetration: 625 to 900 mm
Accuracy: Good
Mode of Fire: Single
Usual Ammo Load: 1 Missile

References Edit

  1. Heavy Gears Rulebook (First Edition), p. 139
  2. Cite error: Invalid <ref> tag; no text was provided for refs named HGR1e138